- Six powerful ways to make your next rebrand better
Creative Boom · Feb 3, 2026
Creative Boom’s article by Tom May summarizes Frontify’s 2026 report 'Rebranding Redefined', which outlines six key strategies for modern rebranding. Drawing insights from studios like JKR, Buck, DIA, and Mozilla, it emphasizes living brand systems, meaningful use of type and color, sonic branding, flexibility, motion integration, and cultural relevance. The piece encourages designers to move beyond static assets and build adaptive, emotionally resonant brands.
- Shut your laptop! Ways to find inspiration offline
It's Nice That · Jan 12, 2026
The article from It’s Nice That encourages creatives to seek inspiration away from screens, featuring seven creatives who share offline mini-briefs. It highlights advice from illustrator Helen Oxenbury and contributions from studios like From Form and designer Liang Jung Chen, offering practical ways to rediscover creativity through real-world exploration.
- The future belongs to the creative generalists
It's Nice That · Jan 12, 2026
Written by Michelle Higa Fox for It’s Nice That’s Forward Thinking series, this opinion piece argues that the future of creative work lies in cultivating a generalist mindset rather than chasing new specializations. Drawing from her experience at Buck Design, Fox emphasizes the importance of storytelling, discernment, and continuous learning in an AI-driven creative landscape.
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- Why 2025's best rebrands mostly happened while we weren't looking
Creative Boom · Dec 18, 2025
Tom May’s Creative Boom article reflects on 2025’s most significant rebrands, arguing that the most impactful ones—by Amazon, Walmart, Apple TV, Eventbrite, and La-Z-Boy—were subtle evolutions rather than headline-grabbing overhauls. He contrasts these quiet successes with high-profile failures like Cracker Barrel, Jaguar, and HBO Max, emphasizing that brand strength now comes from coherence and consistency rather than spectacle. The piece concludes that the future of branding lies in thoughtful refinement and listening to audiences.
- How to do motion-first branding better
Creative Boom · Nov 24, 2025
Creative Boom’s article by Tom May explores how motion-first branding has evolved from a decorative feature to a strategic foundation for modern brand systems. Featuring insights from DIA’s Mitch Paone and BUCK’s Simon Chong, the piece discusses how motion can define brand behaviour, ensure consistency, and bridge strategy with creative expression. The article also outlines best practices for building scalable motion systems and integrating behavioural logic into brand guidelines.
- Twisha Patni on how BUCK helped a billion LinkedIn users celebrate their milestones
Creative Boom · Nov 18, 2025
Creative Boom’s article details how BUCK collaborated with LinkedIn to refresh the platform’s celebration graphics for its billion-plus users. Led by art director Twisha Patni, the project introduced a flexible illustration and motion system that balances global inclusivity with personal expression. The work expands LinkedIn’s visual language through expressive color, motion, and metaphor while maintaining brand consistency.
- Top Highlights from Us By Night Creative Festival 2025
It's Nice That · Oct 14, 2025
The article covers highlights from Us By Night 2025, a three-night creative festival in Antwerp featuring talks and performances across design, art, and music. BUCK’s creative director Mandy Smith shares her reflections on the event’s unique atmosphere and key themes, including honesty, process, and human creativity. Talks by Pablo Delcan, Vasilis Marmatakis, and So Me stood out for their personal approaches and craft-driven insights.
- Mario Celebrates 40 Years of Design Excellence
It's Nice That · Sep 11, 2025
The article celebrates 40 years of Nintendo’s Super Mario Bros., exploring how Shigeru Miyamoto’s design philosophy and Nintendo’s craft-first, player-centric approach have kept the franchise relevant and beloved. It highlights the creative evolution of Mario’s world, from 2D side-scrollers to open 3D sandboxes, and its influence across gaming and popular culture. Interviews with designers and academics underscore the enduring design principles behind Mario’s success.
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- Cavalry: Revolutionary Tool Transforming Global Design Studios
Creative Boom · Sep 1, 2025
The article explores how Cavalry, a motion graphics tool developed by Mainframe in Manchester, has become a transformative force in design. It highlights its procedural, non-destructive workflow and growing adoption by major studios and brands such as Pentagram, Nike, and Google. The piece positions Cavalry as a key innovation driving generative and systematic design approaches across the industry.
- "Us By Night 2025: Design, Party, Inspiration Await"
It's Nice That · Aug 21, 2025
The article announces the return of Us By Night in 2025, a three-day creative festival in Antwerp blending design talks, installations, and nightlife. Founder Rizon Parein emphasizes cross-disciplinary collaboration, with a lineup featuring designers like Bráulio Amado, Sabine Marcelis, and Studio Yukiko. New additions include a large wheatpaste wall installation and an app developed with November Five to connect attendees across the city.
- "SuprOrdinary Creates Unique Pancake Art to Silence Creative Doubts"
It's Nice That · Jul 31, 2025
The article announces the final episode of season one of SuprOrdinary, a creative film series presented by It’s Nice That in association with BUCK. In this episode, the host explores pancake art as a metaphor for battling one’s inner creative critic, blending humor and introspection. The piece encourages viewers to embrace imperfection and creativity through unconventional mediums.
- 27BUCKS: Fusing Cultural Insight with Design for Future Brands
The Brand Identity · May 30, 2025 · Interview
The Brand Identity interviews Manuel Steiner, founder of Berlin-based creative office 27BUCKS, as the studio marks its tenth anniversary. Steiner discusses the importance of cultural literacy in design, the evolution of his team, and the launch of their new insight platform 'For Future Reference.' The conversation explores how 27BUCKS balances strategy and creativity to build enduring brand architectures for clients like Apple, COLORS, and Mercedes-Benz.
- Isle of Any Launches Disruptive Coinbase Ad for NBA Playoffs
It's Nice That · May 7, 2025
Isle of Any created a bold new campaign for Coinbase titled 'System Update', launched during the 2025 NBA Playoffs. The work transforms the familiar blue screen of death into animated ASCII art, using code as both medium and metaphor to reframe cryptocurrency as contemporary and irreverent. Collaborating with Buck Design, Cartel NY, and Wave Studios NY, the campaign blends animation, sound, and digital storytelling to disrupt expectations of crypto advertising.
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- SuprOrdinary Finds Outdoor Adventure Sparks Creativity
It's Nice That · Apr 23, 2025
The article announces the second episode of SuprOrdinary, a video series presented by It’s Nice That in association with BUCK. In this episode, creator Devin Mathews and his brother embark on an eight-mile mountain hike to explore creativity through nature and imagination. The piece encourages viewers to find inspiration outside traditional studio environments.
- SuprOrdinary Revamps Local Sandwich Shop Brand
It's Nice That · Apr 15, 2025
The first episode of SuprOrdinary, a series presented by It’s Nice That in association with BUCK, follows designer Devin Mathews as he rebrands a small local sandwich shop. The project focuses on maintaining community connection while giving the business a fresh, professional identity. The article introduces the series and encourages viewers to watch on YouTube.
- "SuprOrdinary Video Series Motivates Creatives to Overcome Hurdles"
It's Nice That · Apr 8, 2025
The article introduces SuprOrdinary, a new video series created by designer Devin Mathews and supported by BUCK, exploring how creatives can overcome self-imposed barriers to creativity. Presented by It’s Nice That, the series blends personal storytelling and design aesthetics to inspire viewers to reconnect with their creative impulses. Mathews reflects on his journey from professional burnout to rediscovering joy in making through everyday experiences.
- "Maintaining Your Creative Career Outside London"
It's Nice That · Mar 24, 2025
In this edition of If You Could Jobs’ Creative Career Conundrums, Alex Bec offers advice to a senior designer planning to leave London. He reassures readers that creative careers can thrive outside the capital, emphasizing the importance of networking early and exploring regional studios and remote opportunities. The article also shares resources and job listings for creatives across the UK.
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- Buck Rebrands Eventbrite with In-Person Event Energy
It's Nice That · Mar 10, 2025
Buck has rebranded Eventbrite with a vibrant, motion-inspired identity that emphasizes the energy of in-person events. The new system centers on Founders Grotesk typography, a dynamic color palette led by 'Brite Orange', and an adaptable monogram called 'The Path'. The rebrand repositions Eventbrite from a ticketing service to a platform celebrating live experiences.
- Bianca Beneduci Crafts Characters With Intense Emotions
It's Nice That · Mar 6, 2025
The article profiles London-based Brazilian illustrator and animator Bianca Beneduci, exploring how she channels her emotions into her playful yet emotionally charged characters. It highlights her journey from working at Buck to freelancing and developing a personal style influenced by 90s and mid-century cartoons. The piece focuses on her recent exploration of grumpiness and anger in female characters as a form of expressive storytelling.
- "The Sims Inspires Creativity in a Generation of Visual Artists"
It's Nice That · Mar 3, 2025
The article explores how The Sims video game has influenced a generation of creatives across disciplines, from advertising to illustration. It highlights Buck’s 2024 'Get an Airbnb' campaign, which channels the game’s cozy yet detailed environments, and artists like Nicoleta Mureş and Max Guther, who draw from its isometric perspective and nostalgic digital aesthetic. The piece reflects on how The Sims’ visual language continues to shape contemporary creative work.