Sony Design Cases
14 cases across 6 studios
Designers behind the work
Designers and creative leads credited on Sony projects in press coverage.
News & interviews
- From Lord of The Rings fanzines to chainmail bikinis: Inside the packed portfolio of Charlotte Mei
It's Nice That · Feb 23, 2026
The article covers illustrator and painter Charlotte Mei’s talk at December’s Nicer Tuesdays in London, where she reflected on her creative journey from making Lord of the Rings fanzines to working with major brands like Sony Music, Hermès, and Nike. She discussed her artistic themes of myths and memories and spoke candidly about navigating the creative industry as a working-class artist.
Sony MusicHermèsillustration - Gabriel Amzallag (aka MC Blue Matter) is a hip-hop illustrator who balances the grind and the goof
It's Nice That · Jan 26, 2026
The article profiles illustrator Gabriel Amzallag, also known as MC Blue Matter, whose work merges hip-hop culture, satire, and pop references. It explores his inspirations from comic books, Basquiat, and global visual cultures, and how his art celebrates underdogs and humor within the hip-hop ethos.
Sony Musicillustration - Review of the Year 2025: Top 25 Photography
It's Nice That · Dec 15, 2025
It’s Nice That’s annual ‘Review of the Year 2025: Top 25 Photography’ highlights the most-read photography stories of the year, spanning music history, subcultures, and intimate personal projects. The feature celebrates photographers exploring nostalgia, community, and everyday life through documentary and portrait work.
BlurRadioheadeditorial - PlayStation: The First 30 Years shows the evolution of a console that invited us to play in a whole new world
It's Nice That · Dec 4, 2025
Photographer Benedict Redgrove collaborates with Sony and Read Only Memory on 'PlayStation: The First 30 Years', a large-format photobook published by Thames & Hudson. The project documents three decades of PlayStation design evolution through detailed photography of prototypes, consoles, and controllers, celebrating the console’s cultural and technological legacy. The article highlights Redgrove’s fascination with design processes and the emotional connection people have with PlayStation.
Read Only MemorySony Interactive Entertainmenteditorial - "November's Nicer Tuesdays: Get Tickets for Porto Rocha, Jennie Baptiste Talks"
It's Nice That · Oct 15, 2025
It’s Nice That announces the November 2025 edition of its Nicer Tuesdays event in London, featuring talks from Porto Rocha, Jennie Baptiste, Boomranng Studio, and Alice Isaac. The lineup spans design, photography, and collage, with discussions on identity, culture, and creative process. The event will be held at EartH Hackney with music by Epidemic Sound and sponsorship from El Rayo and Lovecorn.
- "Top 20 Most Inspiring Illustrators of 2025"
Creative Boom · Jun 18, 2025
Creative Boom’s 2025 roundup highlights 20 illustrators from around the world who are shaping the industry through distinctive styles and cultural storytelling. The article, written by Tom May, celebrates artists like Jean Jullien, Christoph Niemann, and Lauren Hom for their innovation and resilience amid challenges such as AI disruption. It showcases a global mix of talent using illustration to address social issues and celebrate diversity.
The New York TimesRCA Recordseditorial - 27BUCKS: Fusing Cultural Insight with Design for Future Brands
The Brand Identity · May 30, 2025 · Interview
The Brand Identity interviews Manuel Steiner, founder of Berlin-based creative office 27BUCKS, as the studio marks its tenth anniversary. Steiner discusses the importance of cultural literacy in design, the evolution of his team, and the launch of their new insight platform 'For Future Reference.' The conversation explores how 27BUCKS balances strategy and creativity to build enduring brand architectures for clients like Apple, COLORS, and Mercedes-Benz.
- "Sam Gilbey's Path from Fine Art to Photoshop Success"
Creative Boom · Jan 21, 2025
Creative Boom profiles illustrator Sam Gilbey, tracing his two-decade career from fine art beginnings to a successful freelance practice creating painterly pop culture portraits. The article explores his influences, tools, and major collaborations with brands like Marvel, Sony, and the BBC, as well as his approach to freelancing and creative process. It highlights his evolution from magazine tutorials to high-profile campaigns and film artwork.
- WipEout Futurism: The Definitive Illustrated History of the Game
Creative Boom · Nov 18, 2024
Creative Boom’s feature on 'WipEout Futurism: The Graphic Archives' highlights a new book by Thames & Hudson chronicling the design legacy of the cult 1995 video game WipEout. Written by Duncan Harris with art direction by Michael C Place and a foreword by Ian Anderson, the book explores The Designers Republic’s influential visual identity and its impact on gaming and graphic design culture. The article celebrates the fusion of music, design, and gameplay that made WipEout a cultural icon.
The Designers RepublicStudio BuildThames & HudsonRead-Only Memoryeditorial - Carla Palette’s high-octane identity for Sony Music’s KIHARA might remind you of the Walkman
The Brand Identity · May 28, 2024
Designer Carla Palette has created a bold new identity for Sony Music Germany’s KIHARA division, blending music and film culture with a timeless, high-energy aesthetic. The refreshed brand features custom typography, a strong black-and-white palette, and a wordmark inspired by Sony’s Walkman heritage. Creative direction was led by Robert Jahn, with the identity designed to empower artists and maintain continuity with Sony’s visual system.
Carla PaletteSony Music GermanyKIHARAbranding







