Designers and creative leads credited on Lec projects in press coverage.
The article profiles Manchester-born artist and facilitator Lucy Grainge, whose community-driven practice spans installations, murals, and workshops that bring art into public spaces such as train stations, hospitals, and galleries. Through her initiative Wiggle Wonderland CIC, she collaborates with local communities to create vibrant, inclusive artworks. The piece explores her journey from art school to public commissions, emphasizing accessibility, play, and neurodiversity in her creative process.
The article profiles Instrument, a Portland-based design and technology studio, highlighting its integration of creativity and technical innovation. Chief Creative Officer Nishat Akhtar discusses the agency’s 20-year history, its approach to AI as a creative tool, and its recent repositioning of Electronic Arts to expand beyond gaming into entertainment branding.
The article profiles graphic designer Genie Wu, part of It’s Nice That’s Ones to Watch 2025, highlighting their ability to merge craft and code in emotionally intelligent design. Wu’s work draws on cultural observation and digital tools to create layered visual identities for clients like The Frick Collection and Fashion Research Library. The piece explores Wu’s philosophy of balancing intuition and structure, and their use of both analogue and digital techniques.
The article, written by Ellis Tree for It’s Nice That’s Forward Thinking series, explores five emerging graphic design trends for 2026. It highlights a growing return to analogue and imperfect aesthetics, such as photocopied textures, scanning, and collage, as designers push back against hyper-digital polish. Examples include Charlotte Rohde’s Oficía Mono campaign, How&How’s branding for Big Cartel, and Louis Garella’s logo for Sonata Electronica.
The article profiles French designer Louis Garella and his independent practice, Studio Garella. Known for blending digital and print processes, Garella’s work spans brand identities, editorial design, and motion projects that emphasize tactile, expressive qualities. His approach merges analogue techniques like collage and scanning with digital manipulation to create visually rich, research-driven outcomes.
The article profiles artist Winston Hacking and his experimental animation series 'Tonermorphs', which combines clay, printing, and image transfers to create surreal, tactile moving images. Drawing from his childhood exposure to printmaking and inspired by artists like Martha Colburn and Bruce Bickford, Hacking’s work explores the tension between analog imperfection and digital control.
The article profiles illustrator Hayley Wall, exploring their decade-long career creating work centered on queerness, disability, gender, and mental health. It highlights their editorial commissions for outlets like The New York Times, LA Times, and Sick Magazine, and delves into their process of translating emotion and identity into richly textured, symbolic illustrations. Written by Sudi Jama, the piece emphasizes Hayley’s belief in hope, community, and storytelling through visual art.
Creative Boom’s feature explores how IllustrationX evolved from a London-based agency into a truly global illustration powerhouse with agents across four continents. Managing director Harry Lyon-Smith and North America director Stacey Endress discuss the agency’s structure, localised approach, and commitment to artist quality. The article highlights how authenticity and international collaboration give IllustrationX a competitive edge in the age of AI-driven creativity.