Studio Mega collaborated with Xbox and the WNBA’s New York Liberty to craft a dynamic marketing activation celebrating the pirate-themed game Sea of Thieves. The campaign combined a city-wide treasure hunt, social media storytelling, and an in-person event at Barclays Arena to energize fans and merge gaming culture with sports excitement.
Studio Mega collaborated with Xbox to create an immersive AR campaign celebrating Marvel’s first Asian-American superhero, Shang-Chi. The experience combined out-of-home media, social engagement, and a web-based AR game where users competed for prizes and exclusive Xbox kits.
Studio Mega collaborated with Xbox to design custom controller artwork and collector’s seeding kits celebrating the release of *Space Jam: A New Legacy*. Drawing inspiration from the film’s characters, team jerseys, and digital environments, the studio created four distinct controller designs and premium packaging in partnership with Nike and Warner Brothers. The campaign became Xbox’s fastest-selling limited edition controller release and garnered over 40 million organic social views.
Further collaborated with Xbox to create a surreal, sensory brand activation for the launch of the Series X console. The experience blurred the boundaries between reality and imagination, inviting audiences to explore the next generation of gaming through immersive storytelling and dynamic environments.
SNASK created a seamless, high-energy film for Xbox to showcase how gaming integrates effortlessly into everyday life across multiple devices. The production features continuous camera motion, fluid transitions, and a dynamic rhythm that captures the excitement of the Xbox experience.
Creative Boom’s article features Andrew Thomas, creative head of Google Retail Design in EMEA, discussing the role of belief, collaboration, and respect in nurturing creative ideas. In a talk for The Studio community, Thomas shared his career journey from fashion and retail to Google, emphasizing the importance of diversity, empathy, and shared belief in creative success. The piece highlights his philosophy that authentic belief and collaboration make ideas truly contagious.
Creative Boom’s article features Andrew Thomas, creative head of Google Retail Design in EMEA, discussing the role of belief, collaboration, and respect in nurturing creative ideas. In a talk for The Studio community, Thomas shared insights from his career spanning fashion, retail, and tech, emphasizing how authentic belief and diverse collaboration make ideas contagious. The piece highlights his philosophy on creativity, resilience, and the importance of respecting ideas and people alike.
Creative Boom reports on the 2025 D&AD New Blood Awards, celebrating emerging creatives tackling global and social issues through innovative design. Projects like Consent Soap and Up to Our Necks demonstrate how young designers are using creativity for education, activism, and awareness. The event highlighted the next generation’s ability to merge design, technology, and empathy across disciplines.
London-based directing duo Witness, composed of Simon Frost and Ben Hanson, have joined the roster of Sibling Rivalry. Known for their emotionally resonant storytelling and cinematic realism, the pair aim to expand their creative scope through the studio’s design and brand capabilities. Their work has earned recognition from major awards and global brands alike.