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Through a dialogue between observations and “inner imagery”, Daniele constructs visual spaces that sit between the ancient and somewhere “suspended outside of time”.
It’s Nice That interviews Los Campesinos! members Gareth David and Rob Taylor about the band’s 20-year archive of T-shirt designs. The feature explores how their merchandise evolved alongside their music, reflecting indie rock aesthetics, humor, and fan culture. The archive celebrates two decades of DIY creativity and the enduring appeal of authentic, hand-drawn band merch.
Philadelphia-based designer Michael Romanowicz has launched Outlet Atlas, a beautifully designed online archive cataloguing global power outlets and plug types. Frustrated by dull, SEO-driven resources, Romanowicz created the site as a visually engaging and informative tool for travelers and design enthusiasts alike. The project merges functional design principles with a love for travel and community participation.
The article profiles Pablo Delcan’s new community art platform, Prompt Brush 2.0, which invites artists to turn text prompts into hand-drawn illustrations as a response to AI-generated imagery. Expanding on his earlier project and book, Delcan opens the process to the public, emphasizing human creativity and connection over automation. The project celebrates simplicity, collaboration, and the joy of drawing.
The article profiles London-based photographer Max Lancaster’s project 'Bunny And I', a sensitive photographic documentary exploring his cousin Bunny’s experiences with schizophrenia and bipolar disorder. Through quiet, mosaic-like compositions, Lancaster captures the nuances of family connection and mental health without resorting to cliché. The project reflects on empathy, observation, and shared familial traits.
UK branding studio The Click has created a new identity for Imperial College London that focuses on belonging and individuality. Each department receives a bespoke 'I' symbol reflecting its unique character, forming a flexible and inclusive visual system. The project aims to foster pride and community across the university through adaptable branding and everyday applications.
The article profiles Louie Zong, a Pixar storyboard artist and illustrator known for his richly narrative, 3D and 2D digital works. Drawing inspiration from 90s edutainment, surrealism, and folk art, Zong uses Blender to create whimsical, story-driven illustrations that merge nostalgia with modern digital techniques. The feature highlights his influences, process, and storytelling approach.
Photographer Alexander Coggin returns to New York City with a new body of personal and editorial work that captures the fleeting beauty and quiet sadness of urban life. His latest series, 'Personal Works', explores emotional ambiguity and theatricality through everyday objects and scenes, using complex lighting and a distinctive 2D visual style. The article highlights Coggin’s evolving perspective after years in Berlin and London, and his commitment to finding beauty in the mundane.
The article profiles 'Hellcare Regular', a conceptual typeface created by Parker Jones and Rajshree Saraf, art directors at Wieden+Kennedy New York. The font parodies doctors’ notoriously illegible handwriting as a commentary on the inaccessibility and confusion of the American healthcare system. Through experimental typography, the designers transform personal frustration into a political and emotional design statement.
Stink Studios created the brand identity for Saturday Night Live UK, drawing inspiration from London’s street signage and typography. Led by Rick Dodds and Emma Judd, the project reimagines the iconic SNL logo using letters photographed from real London signs, paired with the typeface Serial B Neue. The identity extends across motion titles, social media, and merchandise, celebrating British culture through authentic visual language.
The article profiles illustrator and director Rob Flowers and his BBC Three animated sitcom pilot 'Thames View', a colourful and eccentric take on 1990s East London life. Collaborating with Temper Temper TV, Flowers reimagines the city through psychedelic visuals and humorous character design inspired by his own upbringing. The feature explores his creative process, inspirations, and the intent to subvert grey, gritty depictions of London with warmth and vibrancy.
Kepler Interactive’s creative director Simon Sweeney has launched Reset Magazine, a biannual gaming publication that treats video games as a serious cultural art form. Designed with influences from fashion and art magazines, the first issue features Monument Grotesk and experimental typefaces, VR-based visuals, and a striking blue palette inspired by computer error screens. The project aims to elevate gaming journalism into a collectible design object.
The article spotlights Hull-based illustrator Jake Machen and his comic collection 'Verdant Dreams', a nostalgic yet fresh homage to 90s anime magazines and video game art. Using traditional drawing methods and digital halftone techniques, Machen recreates the tactile charm of retro comics while exploring themes of nature versus technology. The piece celebrates his process, influences, and love for fan culture.
Pentagram partner Samar Maakaroun has created a new visual identity for The Mosaic Rooms, a London-based cultural platform for SWANA art and dialogue. The rebrand explores the concept of the 'unhomed' through shifting letterforms, dual-directional typography, and a pink palette that subverts political color associations. The flexible system reflects the institution’s evolving role as a space for exchange and multiplicity.
The article profiles Danish photographer Albert Elm and his new photobook 'This Much Is True', a surreal and autobiographical exploration of the world’s oddities. Through striking imagery of everyday absurdities, Elm reflects on belonging, truth, and perception in a post-truth era. The feature highlights his intuitive approach to photography and bookmaking as acts of empathy and discovery.
The article profiles Virginia-born graphic designer Addison Copas, who embraces creative limitations and analog methods in his type and identity work. Rejecting the 'freedom' of open-ended briefs, Copas focuses on technique, materiality, and the tactile process of designing by hand. His work, inspired by typographer Oldřich Menhart, blends medieval warmth with modern precision across projects like Milk & Olive and LampPost.Live.
The article profiles photographer Jaša Müller, known for his pastel-toned, tactile portraits of celebrities such as Ayo Edibiri for Paper Magazine. It explores his experimental process that blends digital and physical manipulation, including printing, drawing, and rephotographing his images to achieve layered, imperfect results. The piece highlights his playful and personal approach to contemporary fashion portraiture.
The article profiles Jakarta-based illustrator and product designer Reda Adi Pratama, whose punk-inspired digital works fuse dystopian and fantastical elements. Created in Photoshop with a Wacom pen, his illustrations channel a DIY fanzine aesthetic and explore his concept of 'neo post tresholdism'. The feature highlights his use of music and imperfection as creative tools to express human limitation and fantasy.
The article profiles Tokyo-based artist Yunbomu, whose digital collages merge photography with sticker-like digital overlays to explore the blurred line between dreams and reality. Using Photoshop and Illustrator, Yunbomu creates surreal, colourful compositions inspired by personal dreams and abstract art pioneers. The feature highlights her process, influences, and the emotional grounding found in her nature photography.
The article profiles illustrator Daniele Castellano, whose intricate and fantastical drawings explore themes of mythology, dreams, and memory. Drawing inspiration from artists like Edward Gorey and Luigi Serafini, Castellano’s work balances whimsy and eeriness, creating worlds that feel both timeless and emotionally resonant.
The article profiles photographer Ben Rayner’s zine 'Mud, Sweat & Tears', a 58-page publication capturing the 2025 Nike Cross Nationals. Published with Good Sport, the project blends film photography, writing, and colour-blocked design to celebrate the grit and camaraderie of teenage runners. It evokes the warmth and nostalgia of 1970s running magazines while showcasing Rayner’s signature documentary style.
The article profiles Filipino designer Miggie Bacungan, whose graphic design and illustration practice explores the chaotic yet structured visual culture of Metro Manila. Through projects like 'Artificial Flavouring' and 'Kain Tayo', Bacungan uses maximalist compositions and nostalgic kitsch aesthetics to critique pop culture and socio-economic realities in the Philippines.
Pentagram partners Luke Powell and Jody Hudson-Powell designed the title sequence for Riz Ahmed’s new show 'Bait', blending spy-movie tropes with cultural references to British and Pakistani identity. The short sequence uses colour filters, acetate tests, and a monospace typeface to evoke secrecy and multiplicity. The project reflects on identity politics and visual storytelling within a few seconds of motion design.
The article profiles West Midlands-based photographer Robert Barrett, whose energetic gig photography captures the raw emotion and atmosphere of live music performances. Combining lomographic aesthetics with digital and analogue editing, Barrett’s work immerses viewers in the intensity of the mosh pit. The feature highlights his process, inspirations, and technical approach using Lightroom and Photoshop.
Thames & Hudson’s new book 'Volume' celebrates the Pet Shop Boys’ 40-year creative legacy through over 2800 images spanning record sleeves, videos, photography, and stage design. The publication revisits the duo’s visual evolution since their 2006 book 'Catalogue', featuring essays by Jeremy Deller and Libby Sellers and contributions from renowned photographers and designers. The article highlights the band’s enduring influence on pop aesthetics and the interplay between music, fashion, and visual art.
The article profiles Sacramento-based illustrator Dave Bowers, whose whimsical and nostalgic drawings explore everyday moments through simple shapes and colours. Balancing fatherhood with creativity, Bowers embraces spontaneity and imperfection, using Procreate to add digital texture to his analogue-inspired works. His art reflects a belief that 'nothing is new,' focusing instead on reinterpreting the familiar with personal charm.
The article profiles New York-based designer Jump Jirakaweekul, whose metallic, symbol-laden graphics merge ancient motifs with modern digital aesthetics. Known for collaborations with Collins on Twitch’s branding, Jump’s work explores the intersection of structure and expression through vector-based illustration and mythological imagery.
The article profiles Brussels-based design duo Bravas Graphix, composed of Paul Peyrolle and Jules Rousselet, known for their punk-inspired, collage-heavy posters and zines. Their work merges academic composition with spontaneous, bootleg aesthetics, using analogue techniques like cutting, scanning, and acetone transfers to resist digital uniformity. The duo’s vibrant, rebellious style celebrates remix culture and anti-corporate visual expression.
The article profiles the design and creative direction of A Rabbit’s Foot Issue 14, themed around California’s inventive film culture. Led by Fatima Khan of Broad Peak Studio, the issue blends photography, illustration, and archival materials to create a tactile, cinematic publication. The piece explores Khan’s design philosophy, collaboration process, and the magazine’s commitment to analogue craft and emotional realism.
Montreal-based filmmaker and artist Ori Peer launched 'This Film Was Not Made With AI', a collaborative website inviting artists to create animated disclaimers asserting their work is human-made. The project emerged after Peer was accused of using AI at a film festival, sparking a community-driven response against generative art tools. The site showcases over 100 artists’ interpretations of anti-AI messages through diverse handmade and digital techniques.
Crown Creative has designed a charming brand identity for Barkhouse, a luxury dog hotel in New York City. The Belfast-based studio drew inspiration from The New Yorker’s illustration style, combining playful line drawings with a dual-typeface system to represent both dogs and their owners. The result is a warm, characterful identity that balances refinement with personality.
The article profiles Chinese-Canadian photographer Gideon Tsang and his new series 'Because We Fall', a body of blurred, painterly nature photographs exploring grief, impermanence, and the passage of time. Shot with a compact Sony camera and printed on matte archival paper, the work transforms flowers into abstract meditations on memory and mortality.
The article profiles illustrator Francesca Melis, known for her richly detailed and slightly imperfect editorial illustrations blending traditional and digital techniques. It highlights her collaborations with Hermés, Les Echos, and Grafica Magazine, exploring her inspirations from nature, mythology, and Sardinian heritage. The piece emphasizes her intuitive process and distinctive, surreal visual style.
The article spotlights animator Conor Kehelly’s vibrant and eccentric animations that blend 2D and 3D techniques into a richly textured, almost '4D' experience. His work combines nostalgic influences from classic animation, Newgrounds-era indie projects, and surreal comics, resulting in humorous yet melancholic visual worlds. The feature explores his creative philosophy and process of imbuing digital work with analogue imperfection.
Boston-based design director Allie Hughes and TBWA\Chiat\Day have rebranded Jordan’s Furniture, modernizing the long-standing New England retailer’s identity for the first time since the 1980s. The new design simplifies the brand to 'Jordan’s', introducing ergonomic icons and a refreshed color palette that balances minimalism with playfulness. The rebrand aims to retain the company’s community warmth while positioning it for a broader lifestyle market.
The article profiles New York-based illustrator Xiao Hua Yang, whose digital and analogue hybrid works explore emotional depth through surreal depictions of nature. Using Photoshop and pencil drawings, Yang creates dreamlike scenes in unusual color palettes that invite open interpretation. The piece highlights his reflective approach to maintaining artistic individuality in a visually saturated world.
Blink Industries has released its first video game, Nippets, an independently developed hand-drawn hidden-object game designed to encourage relaxation and observation. Led by Nicola Strina with artwork by Frederikke Frydenlund, the project combines animation expertise with indie game sensibilities. The game features a whimsical soundtrack by Major Tom and is hosted on itch.io and Steam.
The article profiles Alexander Newman’s new book 'From Somerset to the World: Clarks A Visual History 1825–2025', published by One Love Books. The publication traces the cultural and visual evolution of Clarks shoes, from their Quaker roots to their global influence across subcultures and media. Designed with David Carroll, the book combines archival imagery, historical typography, and clean layout to create a cohesive visual narrative.
The article profiles Canadian artist Christopher Mcholm, whose whimsical, child-like drawings explore themes of love and affection. Using simple materials like pen, pencil, and crayon, Mcholm creates heartfelt works that blur the line between adult and child expression. The piece highlights his intuitive process and emotional sincerity.
The article profiles designer Eleanor Yang’s project 'Synthetic Nature', an interactive typographic installation that merges digital and organic systems. Using tools like p5.js, Spark AR, and Cinema 4D, Yang creates typefaces that respond to human touch and movement, exploring how technology and biology intertwine. The work reflects her optimism toward technology and her interest in making digital experiences tactile and alive.
DV Studio and filmmaking duo Twin collaborated on 'A Visual Exploration Into Jazz', a short film that translates the improvisational energy of jazz drumming into animated visual forms. Featuring UK drummer Mackwood, the project uses hand-drawn motion graphics and a fuzzy, analogue film style to evoke the spontaneity and rhythm of live jazz performance.
The article profiles Lisbon-based painter Diogo Potes, whose vivid, punk-inspired paintings embrace irony, innocence, and a disregard for conventional rules. Drawing from influences like Alejandro Jodorowsky, Japanese sci-fi, and punk rock, Potes uses layered encaustic wax and bold colour combinations to create textured, metaphorical works. The feature marks his shift from a long career in graphic design to a more personal, expressive painting practice.
The article profiles Barcelona-based illustrator Sebastian Curi and his shift from digital vector illustration to analogue, hand-made techniques. Curi explores painting, printmaking, and drawing as ways to reconnect with physical process and imperfection. The piece highlights his evolving practice and philosophy around meaning, tactility, and learning through making.
The article profiles Polish designer Jakub Zasada, whose digital posters evoke the midcentury aesthetics of Saul Bass and Paul Rand. Using only a mouse, keyboard, and simple software tools, Zasada creates geometric, vibrant compositions inspired by local music and cultural events. His work emphasizes the functional and communal role of posters as accessible, archival pieces of design.
The article profiles illustrator Alex Ram and his evolving style that blends digital and analogue techniques. It highlights his recent Wordle commission for The New York Times, where he created a series of blocky, geometric illustrations celebrating everyday human activities. The piece emphasizes Ram’s focus on community, balance, and the joy of simple moments.
The article profiles illustrator Xueting Yang and her comic collection 'Teeth', which explores everyday life through minimalist surrealism. Drawing on Chinese and Japanese storytelling traditions, Yang’s intuitive, one-take drawing process captures poetic and contemplative moments. The feature highlights her use of hazy tones, limited color palettes, and water as a recurring motif to evoke memory and emotion.
Saint Urbain created a playful and human brand identity for the new dating app Cerca, emphasizing closeness and emotional warmth through animation, illustration, and photography. The identity balances boldness and relatability, using nostalgic and humorous visuals to make dating feel approachable and fun. The project reflects a modern yet sentimental take on digital connection.
The article profiles Bristol-based photographer Zach Knott and his ongoing project 'Stone Isles', a photographic exploration of geology, family heritage, and the British landscape. Through black-and-white images of rock formations, crystals, and coastlines, Knott connects scientific history with personal lineage, paying homage to figures like James Hutton and the broader geoscience community. The project reflects on humanity’s relationship with Earth in the Anthropocene era.
The article celebrates Pokémon’s 30th anniversary by revisiting the original artwork and design evolution that shaped the franchise’s early years. It features insights from collectors Makio and Maarten, who preserve and share rare illustrations through archival projects like Pokéos and Nostalgia Provider. The piece highlights the creative freedom of early Pokémon artists and the enduring emotional connection fans have with the franchise’s visual history.
The article profiles London-based photographer Theo Cottle and his new photobook 'Kendo Kodama', which documents young practitioners of kendo in Japan. Through empathetic portraiture and stylized color work, Cottle captures the discipline, respect, and community of the sport. The project reframes samurai swordsmanship as a peaceful and character-building practice rather than one of violence.
The article spotlights 'U.K. Crisp Packets 1970–2000', an archival book curated by Athens-based artist Chris Packet and published by Sports Banger’s Banger Books. The project documents the evolution of British crisp packet design from 1970 to 2000, celebrating nostalgic hand-drawn graphics and cultural references. Featuring an essay by Professor Annabella Pollen, the book revives forgotten visual identities and reflects on the human touch in design amid the rise of AI.