
Paul Moore
Author
About
Writer at It's Nice That with a background in fine art. His interests include collage, digital kitsch and nostalgia; he also writes poetry and short fiction.
SourceIn their own words
Not the Artist takes the image and makes it into its own plaque. The political undertones become overtones. The methodology is the paint.
Through a dialogue between observations and “inner imagery”, Daniele constructs visual spaces that sit between the ancient and somewhere “suspended outside of time”.
Articles & interviews
- Gazier Marine’s nighttime graphite drawings evoke biblical surrealism
This profile explores Gazier Marine’s painstakingly detailed graphite drawings, which transform figures and landscapes into mysterious, otherworldly visions. Made from nighttime visions, her work draws on Christian imagery, Flemish Primitives, Maurice Sendak and H.R. Giger to create surreal scenes of ghosts, unknown gods and cosmic monsters.
- Emily Klaebe uses type design for world building
This profile explores Portland-based graphic and type designer Emily Klaebe's use of type design as a means of building conceptual visual worlds. It highlights Kickdrum's organic swirls against geometric 1970s letter-system references, alongside the companion Missive Serif and Missive Bead families, which translate ornate Art Nouveau-inspired forms into an embroidery-oriented bead grid.
- Nomka Enkhee draws whimsical cartoons from everyday objects
This profile explores Milwaukee-based Mongolian artist Nomka Enkhee’s whimsical, off-kilter cartoons, whose fluid forms are informed by her early experience of cursive handwriting and calligraphy. Her work combines everyday domestic objects with dry absurdism and themes of Schadenfreude, while her publishing practice e.s.r books expands this approach into books, objects, furniture and exhibition spaces.
- Horah Inc channels vintage typography across identities and book design
This profile examines Horah Inc's multidisciplinary graphic-design practice, which combines vintage-styled cartoons, warm colour, retro typography and digital experimentation. It highlights identity work for British spiced rum brand Mirchi, a 30th-anniversary book for Dehors Dedans Partout, and Pokémon- and Digimon-inspired athlete trading cards for On Running.
- Quest designs each web fiction story as its own world
Quest is a web-native sci-fi and fantasy magazine founded by Ross Gendels and Zane Miller, in which every fiction piece receives its own typeface, artwork, colour world and page design. Ross led the design and creative direction of the site with Ji Park, Tiger Dingsun and Teo Tsivranidis, using a clean browser frame styled as a game HUD around expressive editorial worlds. Issue 2 launched in August 2026 with nine stories, an essay, a dispatch, 11 artists and 11 typefaces; print editions of the first two issues are in progress.
- Alexis Cros uses grungy graphics to support Lyon communities
Lyon-based graphic designer Alexis Cros creates posters, record artwork, garments and merchandise for local DIY, music and cultural communities. His work combines digital techniques with Xerox, airbrush and Letraset, using distortion, grain, print accidents and tactile textures to make designs that act as landmarks for the scenes they represent.
- Bea Korsh’s zine documents depression, treatment and recovery
Brooklyn-based artist, musician and designer Bea Korsh created Intrusive Thots during a year-long intensive outpatient programme for personality disorders. The experimental zine combines drawings, journals, scanned ephemera, collage and text messages to document depression, treatment, dissociation and recovery through a raw monochrome punk-zine visual language. Korsh digitised analogue material and assembled it in Adobe Illustrator and Photoshop, using her own typefaces.
- Bea Korsch’s Intrusive Thots Documents Depression, Treatment and Recovery
Brooklyn-based artist, musician and designer Bea Korsch's Intrusive Thots is an experimental comic and zine made during a year-long outpatient programme for personality disorders. Combining drawings, journals, scanned ephemera, text messages and custom typefaces, the monochrome publication documents depression, self-harm, treatment and recovery through a raw analogue-digital visual language.
- Lia Sued C. Trades Screen Time for Tactile Illustration
Illustrator Lia Sued C. discusses her shift from an almost entirely digital illustration practice toward tactile work made with markers, coloured pencils, pens, glitter and stickers. The feature examines her highly colourful, densely detailed visual worlds, her editorial commissions for Crack Magazine and The New York Times, and the artistic influences informing her work.
- Kristina Rozhkova Turns Imprisonment Into Brutal Photo Book on Captivity
Photographer Kristina Rozhkova's photo book Gut Feeling transforms her experience of pre-trial detention in Russia into an examination of captivity, power and cruelty. Combining colour and black-and-white documentary images of animal farming, hunting, veterinary practice, taxidermy, BDSM communities and performance, the book draws parallels between human and animal confinement.
- Philip Lindeman’s Papier-Mâché Caps Celebrate Skate Culture and Advertising
Illustrator and multimedia artist Philip Lindeman has released Caps, a zine collecting his handmade papier-mâché clay cap sculptures following a mini-exhibition. Drawing on skateboarding, graffiti, 90s cartoons, sports insignias and American advertising, the works turn caps into dense, imperfect physical artefacts that Lindeman describes as “fossils” of his youth.
- Gabriel Abascal’s dreamy designs remix childhood internet and pop nostalgia
This profile explores Venezuelan, Brooklyn-based graphic designer and artist Gabriel Abascal’s dreamlike visual practice, shaped by childhood internet culture, pop music, toys and digital ephemera. His RISD thesis, I And Love And You, uses digital collage and image-based painting to build strange, playful worlds that balance personal nostalgia with self-care and identity exploration.
- Studio Oker Creates NORSmaterials Identity Inspired by Norse Serpent
This profile explores visual artist, illustrator and animator Moriz Oberberger’s whimsical figurative work, characterised by awkward bodies, tangled limbs and muted colour. His illustrations appear on projects for MacGuffin and Die Zeit, while his studio practice uses worn-down pencils, ink and paint to create playful yet subtly uncanny scenes from everyday life.
- ModestWorks and Moniker craft Atlético Dallas crest and identity
Photographer Mattia Balsamini presents a collection of robotics photographs that avoids depicting machines as simply threatening or charming. Drawing on his childhood around industrial machinery and his access to laboratories, factories and research institutions, he uses evocative portraits of mechas and robot dogs to foreground the human labour, uncertainty and moral complexity behind technology.
- Six First-Month Tips for Junior Creatives—and Everyone Else
This interview profiles illustrator and image-maker Robert Beatty, whose work spans album art, video collage, zines, noise music and analogue technology modification. Timed around his new music videos for Boards Of Canada, it examines his retro-Photoshop process, formative encounters with obscure media and long-running collaborations with Warp Records and Oneohtrix Point Never.
- Warsaw Poster Festival Spotlights New Artists and Poland’s Graphic Design History
The article covers The Poster Festival in Warsaw, a major event exploring both Poland’s graphic design heritage and new experimental poster art. It highlights exhibitions like 'Not the Artist' by Kuba Sowiński and 'Polish Female Graphic Designers 1945–1989' curated by Alicja Kobza, revealing the country’s deep poster tradition and its evolving dialogue with AI and authorship. The piece reflects on Poland’s unique graphic culture and its contemporary reinterpretations.
- Sasha Yazov turns The Sims screenshots into airbrushed paintings
The article profiles Georgia-based artist Sasha Yazov, who transforms screenshots from The Sims and other early 2000s video games into airbrushed paintings. His work explores digital nostalgia, the aesthetics of mid-poly 3D environments, and the emotional resonance of virtual worlds. Through airbrushing and stencilling, Yazov captures the surreal, ghostly qualities of forgotten gaming spaces.
- Ana Terral’s Illustrations Turn Everyday Pain Into Striking Art
The article profiles Moldovan-born illustrator Ana Terral, whose work transforms everyday physical discomforts into delicate, expressive art. Using alcohol markers on thin beige paper, her series 'Surface Memory' explores the fragility of the body and the traces left by desire and pain. The piece highlights her transition from editorial to fashion illustration and her unique approach to depicting human vulnerability.
- Dhrutika Khimani Brings Stop-Motion Stories to Life With Handmade Textures
The article profiles Mumbai-based animator and illustrator Dhrutika Khimani, who creates stop-motion animations using handmade materials like paper, thread, and collage. Rejecting digital tools, she focuses on the tactile qualities of physical media to tell autobiographical stories through texture and motion. Her work blends analogue experimentation with emotional storytelling, emphasizing the beauty of imperfection and materiality.
- Louise Laborie’s Comics Capture Neon Americana and Quiet Melancholy
The article profiles Paris-based illustrator Louise Laborie and her comic series 'Highway 61', which captures a neon-lit, melancholic vision of Americana. Drawing inspiration from a road trip along the Blues Highway, her watercolour and charcoal works explore themes of loneliness, transience, and disillusionment with the American dream.
- Tractor Beam reimagines soilpunk sci-fi through psychedelic web design
The article explores Tractor Beam, a Brooklyn-based speculative fiction magazine that merges soilpunk aesthetics with psychedelic web design. Co-founded by Claire Gustavson and Lana Z Porter, the publication’s latest issue, Underground, features interactive storytelling and layered visuals created in collaboration with design studio Out Of Office. The project reimagines digital publishing as an immersive, earth-inspired experience blending fiction, illustration, and environmental commentary.
- Book Celebrates Airline Sick Bag Design and Collector Since 1989
The article profiles 'Sicko', a new book by writer and filmmaker Elizabeth McCafferty that documents Trevor Cunningham’s decades-long collection of airline sick bags. Combining analogue production methods with archival storytelling, the publication explores nostalgia, memory, and the overlooked design history of disposable airline ephemera.
- Caitlin McCarthy’s Nail Horror Animation Turns Manicures Into Nightmare Fuel
The article profiles London-based animator Caitlin McCarthy and her new short film 'Full Set', a darkly humorous 2D animation exploring the horrors of self-manicures. Drawing inspiration from Japanese gore films and personal frustration, McCarthy transforms the beauty ritual into a surreal body-horror narrative. The piece highlights her signature blend of cute and grotesque aesthetics and her return to personal creative work.
- Lily Li Paints Immigration’s Illusions and Struggles in Watercolour
The article profiles illustrator Lily Li and her new mixed-media project 'Northbound', a watercolour series exploring the illusions and struggles of immigration. Drawing from her own experiences moving between Beijing and New York, Li uses cold, textured materials and cinematic influences to depict the persistence of individuals within oppressive systems.
- A24’s Liam Hamill brings internet satire to Baby’s All Right posters
A24 associate creative director Liam Hamill has created a series of monthly posters for Brooklyn venue Baby’s All Right, blending internet satire, meme aesthetics, and playful design references. Drawing inspiration from figures like Richard Turley and his own experiences at A24 and Wieden+Kennedy, Hamill’s posters parody web culture while celebrating the chaotic energy of New York’s creative scene.
- Mawmaw captures grandmothers raising grandchildren in tender West Virginia portraits
The article profiles photographer Anthony Wilson’s photobook 'Mawmaw', which documents West Virginian grandmothers raising their grandchildren. Published by Pomegranate Press and Guest Editions, the project captures the emotional and social realities of 'grandfamilies' through tender, analogue portraiture. Wilson’s five-year project blends empathy, storytelling, and darkroom craft to portray Appalachian life with depth and dignity.
- James Stuart Fights Bland Design With Arabic Hardcore-Inspired Graphics
The article profiles James Stuart, a graphic designer, filmmaker, and musician whose work merges Arabic calligraphy with the raw energy of hardcore punk. His designs for bands like Haram and Raj Mahal combine political themes, bold colors, and experimental typography to challenge bland design conventions.
- “Music venues are the engine of the creative industries”: lessons from the graphic ephemera of our lost clubs and pubs
The article spotlights the V&A’s new exhibition 'Lost Music Venues', curated by Harriet Reed, which celebrates and preserves the graphic and cultural legacy of disappearing live music spaces across the UK. Featuring contributions from designers and sound specialists, the immersive display recreates the atmosphere of iconic clubs and pubs while urging visitors to support the venues that remain. The piece reflects on the social and political significance of music venues as creative and communal spaces.
- How 21-Year-Old VFX Artist Shaped PinkPantheress’ New Music Video
The article spotlights 21-year-old Polish VFX artist Michos and his role in creating PinkPantheress’ 2026 music video 'Girl Like Me'. Working with director Laurie Lotus and Neuron Studios, Michos used Blender and After Effects to craft a noughties-inspired, rhythm-game-influenced visual world. The piece highlights Gen Z’s inventive approach to motion design and the collaborative, online workflow behind the project.
- Trevor Small Turns Brain Injury Recovery Into Embroidery Art
The article profiles Trevor Small, a London-based artist who turned his recovery from a brain injury into a practice of therapeutic embroidery. Working at Submit To Love Studios, he creates vibrant textile works featuring horses and other motifs, exhibiting at major galleries including the Royal Academy’s Making Space programme. The piece highlights how art has become central to his rehabilitation and community engagement.
- Los Campesinos! Archive Tracks 20 Years of Indie T-Shirt Style
It’s Nice That interviews Los Campesinos! members Gareth David and Rob Taylor about the band’s 20-year archive of T-shirt designs. The feature explores how their merchandise evolved alongside their music, reflecting indie rock aesthetics, humor, and fan culture. The archive celebrates two decades of DIY creativity and the enduring appeal of authentic, hand-drawn band merch.
- Designer Michael Romanowicz Creates Outlet Atlas for Global Plugs and Adapters
Philadelphia-based designer Michael Romanowicz has launched Outlet Atlas, a beautifully designed online archive cataloguing global power outlets and plug types. Frustrated by dull, SEO-driven resources, Romanowicz created the site as a visually engaging and informative tool for travelers and design enthusiasts alike. The project merges functional design principles with a love for travel and community participation.
- Pablo Delcan’s Prompt Brush 2.0 turns prompts into human-made art
The article profiles Pablo Delcan’s new community art platform, Prompt Brush 2.0, which invites artists to turn text prompts into hand-drawn illustrations as a response to AI-generated imagery. Expanding on his earlier project and book, Delcan opens the process to the public, emphasizing human creativity and connection over automation. The project celebrates simplicity, collaboration, and the joy of drawing.
- Max Lancaster’s Bunny And I portrays schizophrenia with rare sensitivity
The article profiles London-based photographer Max Lancaster’s project 'Bunny And I', a sensitive photographic documentary exploring his cousin Bunny’s experiences with schizophrenia and bipolar disorder. Through quiet, mosaic-like compositions, Lancaster captures the nuances of family connection and mental health without resorting to cliché. The project reflects on empathy, observation, and shared familial traits.
- The Click builds bold Imperial identity around student belonging
UK branding studio The Click has created a new identity for Imperial College London that focuses on belonging and individuality. Each department receives a bespoke 'I' symbol reflecting its unique character, forming a flexible and inclusive visual system. The project aims to foster pride and community across the university through adaptable branding and everyday applications.
- Louie Zong Turns Everyday Ideas Into Rich, Story-Driven Illustration
The article profiles Louie Zong, a Pixar storyboard artist and illustrator known for his richly narrative, 3D and 2D digital works. Drawing inspiration from 90s edutainment, surrealism, and folk art, Zong uses Blender to create whimsical, story-driven illustrations that merge nostalgia with modern digital techniques. The feature highlights his influences, process, and storytelling approach.
- Alexander Coggin Captures NYC’s Fleeting Beauty and Quiet Sadness
Photographer Alexander Coggin returns to New York City with a new body of personal and editorial work that captures the fleeting beauty and quiet sadness of urban life. His latest series, 'Personal Works', explores emotional ambiguity and theatricality through everyday objects and scenes, using complex lighting and a distinctive 2D visual style. The article highlights Coggin’s evolving perspective after years in Berlin and London, and his commitment to finding beauty in the mundane.
- Hellcare Regular Parodies Doctors’ Illegible Handwriting in Typeface Form
The article profiles 'Hellcare Regular', a conceptual typeface created by Parker Jones and Rajshree Saraf, art directors at Wieden+Kennedy New York. The font parodies doctors’ notoriously illegible handwriting as a commentary on the inaccessibility and confusion of the American healthcare system. Through experimental typography, the designers transform personal frustration into a political and emotional design statement.
- Stink Studios Builds SNL UK Identity From London Signage and Type
Stink Studios created the brand identity for Saturday Night Live UK, drawing inspiration from London’s street signage and typography. Led by Rick Dodds and Emma Judd, the project reimagines the iconic SNL logo using letters photographed from real London signs, paired with the typeface Serial B Neue. The identity extends across motion titles, social media, and merchandise, celebrating British culture through authentic visual language.
- Think London’s just grey and boring? Rob Flowers’ BBC crime comedy pilot Thames View will change your mind
The article profiles illustrator and director Rob Flowers and his BBC Three animated sitcom pilot 'Thames View', a colourful and eccentric take on 1990s East London life. Collaborating with Temper Temper TV, Flowers reimagines the city through psychedelic visuals and humorous character design inspired by his own upbringing. The feature explores his creative process, inspirations, and the intent to subvert grey, gritty depictions of London with warmth and vibrancy.
- Reset is a gaming magazine for the first generation that grew up taking games seriously
Kepler Interactive’s creative director Simon Sweeney has launched Reset Magazine, a biannual gaming publication that treats video games as a serious cultural art form. Designed with influences from fashion and art magazines, the first issue features Monument Grotesk and experimental typefaces, VR-based visuals, and a striking blue palette inspired by computer error screens. The project aims to elevate gaming journalism into a collectible design object.
- Jake Machen’s charming bubblegum comics transport us back to the anime magazines of yore
The article spotlights Hull-based illustrator Jake Machen and his comic collection 'Verdant Dreams', a nostalgic yet fresh homage to 90s anime magazines and video game art. Using traditional drawing methods and digital halftone techniques, Machen recreates the tactile charm of retro comics while exploring themes of nature versus technology. The piece celebrates his process, influences, and love for fan culture.
- Samar Maakaroun’s visual identity for The Mosaic Rooms challenges reductive narratives around Arab identities
Pentagram partner Samar Maakaroun has created a new visual identity for The Mosaic Rooms, a London-based cultural platform for SWANA art and dialogue. The rebrand explores the concept of the 'unhomed' through shifting letterforms, dual-directional typography, and a pink palette that subverts political color associations. The flexible system reflects the institution’s evolving role as a space for exchange and multiplicity.
- Albert Elm captures our world at its most absurd through a photographic autobiography
The article profiles Danish photographer Albert Elm and his new photobook 'This Much Is True', a surreal and autobiographical exploration of the world’s oddities. Through striking imagery of everyday absurdities, Elm reflects on belonging, truth, and perception in a post-truth era. The feature highlights his intuitive approach to photography and bookmaking as acts of empathy and discovery.
- Addison Copas doesn’t want “freedom”
The article profiles Virginia-born graphic designer Addison Copas, who embraces creative limitations and analog methods in his type and identity work. Rejecting the 'freedom' of open-ended briefs, Copas focuses on technique, materiality, and the tactile process of designing by hand. His work, inspired by typographer Oldřich Menhart, blends medieval warmth with modern precision across projects like Milk & Olive and LampPost.Live.
- Jaša Müller’s pastel portraits of our biggest stars are personal, playful and imperfect
The article profiles photographer Jaša Müller, known for his pastel-toned, tactile portraits of celebrities such as Ayo Edibiri for Paper Magazine. It explores his experimental process that blends digital and physical manipulation, including printing, drawing, and rephotographing his images to achieve layered, imperfect results. The piece highlights his playful and personal approach to contemporary fashion portraiture.
- Reda Adi Pratama’s illustrations are punky, imperfect visions of a fantastical future
The article profiles Jakarta-based illustrator and product designer Reda Adi Pratama, whose punk-inspired digital works fuse dystopian and fantastical elements. Created in Photoshop with a Wacom pen, his illustrations channel a DIY fanzine aesthetic and explore his concept of 'neo post tresholdism'. The feature highlights his use of music and imperfection as creative tools to express human limitation and fantasy.
- Yunbomu’s Sticker-Bombed Digital Dreams Blur Wake and Sleep
The article profiles Tokyo-based artist Yunbomu, whose digital collages merge photography with sticker-like digital overlays to explore the blurred line between dreams and reality. Using Photoshop and Illustrator, Yunbomu creates surreal, colourful compositions inspired by personal dreams and abstract art pioneers. The feature highlights her process, influences, and the emotional grounding found in her nature photography.
- Daniele Castellano’s vivid drawings are the stuff that dreams (and nightmares) are made of
The article profiles illustrator Daniele Castellano, whose intricate and fantastical drawings explore themes of mythology, dreams, and memory. Drawing inspiration from artists like Edward Gorey and Luigi Serafini, Castellano’s work balances whimsy and eeriness, creating worlds that feel both timeless and emotionally resonant.
- Ben Rayner’s Mud, Sweat & Tears is a photographic tribute to long distance running
The article profiles photographer Ben Rayner’s zine 'Mud, Sweat & Tears', a 58-page publication capturing the 2025 Nike Cross Nationals. Published with Good Sport, the project blends film photography, writing, and colour-blocked design to celebrate the grit and camaraderie of teenage runners. It evokes the warmth and nostalgia of 1970s running magazines while showcasing Rayner’s signature documentary style.