at Pentagram
Team Luke Powell and Jody Hudson-Powell Pentagram London
Midweight Designer Full time and permanent. London studio, three days in and two remote. £40,000 to £50,000 depending on experience.
The practice Luke and Jody have worked together for twenty years, ten of them at Pentagram. Before that it was the two of them, a desk, a laser printer and whoever they could pull in for a project. There was no point employing an animator when the next three jobs might not need animation.
The team is bigger now and it is built the same way. Most people here can animate, code, draw and design, and we still don't know which discipline the next job will want.
We're a design studio that happens to work on brands. Design leads. Strategy matters and we do plenty of it, but how a thing looks and moves and behaves is the argument rather than the packaging.
The work is deliberately unsorted. Isomorphic Labs, Cohere, Graphcore, Intrinsic, Oxford Ionics and Stereolabs sit next to Total War: Warhammer III, Channel 4, Cartier, four seasons of London Fashion Week, Frieze, MoN Takanawa: The Museum of Narratives, Bait and Happy Face Pizza. We don't sort them into categories. What we learn making an exhibition ends up in a robotics company, and it goes the other way just as often.
What connects them is simplification. We like a messy brief, where a company has lost coherence or never had it, and the instinct is to find the one system that makes everything else fall into place. Getting there usually means building something first. A tool, a typeface, a generative process. Ideas start analogue, in sketchbooks and arguments, and if you can't draw it or say it then it isn't ready. Then we make it, and the medium usually tells us what the idea actually was.
The role A midweight designer with a strong core in brand and typography, and growing fluency in motion.
Midweight here is about autonomy rather than years. It means you can take a brief from concept to something presentable without a director sitting next to you, and you know when to come back and ask.
You'd be working to Luke and Jody, alongside two Producers, five Designers, two Motion Designers and a Team Assistant.
The work - Building visual systems that adapt and behave - Typography and layout, at a high standard, across a lot of different sectors - Following one idea across brand narrative, graphic design, motion and interface to see where it holds - Working with the motion and 3D team, and often with creative coders - Pitches and new business, which come round more often than you might expect
The toolkit Weekly: Figma, Illustrator, Photoshop, InDesign, After Effects.
Also in use somewhere in the team: Cinema 4D, Blender, Glyphs, Houdini, Unity, Unreal, and a lot of front-end code.
We don't expect anyone to arrive with all of that. We hire based on how quickly someone picks up a tool, so if you've taught yourself something awkward recently, show us that.
On AI, we use it daily and always in a deliberate manner. We apply critical thinking and judgement to all our ways of working.
Listed September 10, 2026. Sourced from the original posting. D1S1 is not the employer and does not process applications.
See Pentagram's work before you apply.
What you might find hard Briefs move. Clients change their minds. A fair proportion of what you make won't get used, and some of it will have been good. You'll also switch categories fast, so a robotics company one week and a museum the next. Some people find that energising and some find it tiring, and it's worth being honest with yourself about which.
What we'll do - Pay you £40,000 to £50,000 depending on experience, reviewed every year, with rises tied to progression - Give you regular time with Luke, Jody and your design lead, not only when something has gone wrong - Put your name on the work, internally and externally - Fund training and conferences where they're relevant to what you're building
- Cover 20 days holiday to start, rising to 25 over 5 years service, plus a Christmas closure and bank holidays - Pension, Medicash and Cycle to Work - Feed you. Chef Musa cooks a delicious and nutritious lunch in the studio
To apply Portfolio and CV to workwithteamjl@pentagram.com. Subject line Midweight Designer Application.
We'd like a mix of commercial brand work, conceptual work, and things you made for yourself.
For every project, tell us plainly what you did and what other people did. We would rather see honest attribution on a rough project than a polished one where we can't understand your involvement.
And answer this in under 150 words:
Show us one project where the system did something you hadn't fully planned for. What happened, and what did you do about it.
How we hire Closing Wednesday 14th October. Roughly three stages, usually inside three weeks.
1. We read your work and your answer to the question above 2. If shortlisted, a conversation with Luke, Jody and a designer from the team 3. A possible paid exercise, if applicable, briefed properly, discussed in a follow-up session
We'll tell you the format and who you're meeting before each stage. We're a small team and we read everything, but we can only reply to shortlisted applicants.
We don't require a design degree and we're genuinely interested in people who arrived here sideways. If you need anything adjusted at any stage, including extra time, questions in advance, or a different format, tell us when you apply and we'll sort it. It won't count against you. We'll also cover travel to interviews within the UK.
Pentagram is an equal opportunity employer. We particularly want to hear from people under-represented in design and technology.