Jack Sachs
Designer
In their own words
For the last couple of years I’ve been working on this personal project that I’m calling ‘refreshments’ – which is basically an exploration in 3D scanning my surroundings and mixing in all different types of animation and graphics.
We really wanted to lean into the different effects used in the show, and the word ‘tactile’ was thrown around a lot.
I had moments where I was pretty nervous that the community would be upset with the change but I trusted the team I was working with and also in my own creative instincts.
I really wanted to inject a bit of comedy, and in some small way brighten up the experience for freshers, making it less dystopian after such a weird year and a half.
Articles & interviews3
- Review of the Year 2025: Top 25 Moving Image
It’s Nice That’s annual roundup highlights 25 standout moving image projects from 2025, spanning animation, film, and experimental motion work. The feature celebrates tactile, analogue approaches alongside AI-assisted techniques, spotlighting creators like Catriona Drummond, Jack Sachs, and studios such as Blinkink and Plains of Yonder. The article reflects a year defined by curiosity about process and a renewed appreciation for physical materials in digital storytelling.
- Jack Sachs Designs New Intro for Gumball's Latest Season
The article spotlights Jack Sachs’ creation of a new intro sequence for Cartoon Network’s The Wonderfully Weird World Of Gumball. Collaborating with Studio Soi, Sachs developed a tactile, mixed-media animation style that reflects the show’s chaotic and playful spirit. Using VR sculpting and 3D tools, he designed hundreds of assets and a new logo that celebrate the series’ eclectic visual identity.