Studio: Giga Design

Client: Spirito Libro

Interactive Videogame For Spirito Libro

Giga created an interactive videogame for Spirito Libro, a project by Davide Dicorato, presented at a launch event curated by Weronika Wolińska. The game reimagined reading as play: pages became collectible objects, time counted as score, and progression unfolded as a short, intense traversal through image and memory. Framed as a literary videogame with sports and mayhem, the piece shifted the act of reading from passive consumption to active exploration. Designed for the event context, it condensed narrative beats into quick, replayable interactions that reward discovery and timing, extending the publication’s debut into an engaging, participatory moment.

Tags: Image, Literature, Memory, Page, Sport, Videogame