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Casa do Povo is a void space with open doors – and this is precisely what makes it a radically unique and innovative place within São Paulo’s cultural scene.
The common denominator is these groups’ focus on process, experimentation, and transdisciplinarity, along with an overtly antifascist orientation.
The article explores the 2025 Zum Festival in São Paulo, a major event celebrating contemporary photography and independent publishing. It highlights standout photobooks and zines that reflect Brazil’s vibrant self-publishing scene, including works by Rafael Roncato and Romeu Silveira. The piece emphasizes the diversity, experimentation, and social engagement of Brazil’s indie photobook culture.
The article explores how Radiográfico studio, led by Olívia Ferreira and Pedro Garavaglia, created an ambitious motion graphics installation for Gilberto Gil’s final tour, Tempo Rei. Collaborating with artistic director Rafael Dragaud and set designer Daniela Thomas, the team developed a vortex-shaped LED structure that visually interprets Gil’s music and legacy through synchronized motion graphics, typography, and archival imagery.
The article profiles Casa do Povo, a historic cultural institution in São Paulo’s Bom Retiro neighborhood that serves as a public, community-driven hub for creative experimentation. Writer Elaine Ramos explores its open-door philosophy, diverse resident collectives, and initiatives like Parquinho Gráfico, a printmaking workshop fostering autonomy and collaboration. The piece highlights Casa do Povo’s role as a rare, inclusive space in a city marked by inequality and privatization of public life.
The article, written by Elaine Ramos for It’s Nice That’s 'The View From...' series, explores São Paulo’s vibrant book design scene. It highlights how Brazilian publishers like Companhia das Letras, Carambaia, Antofágica, and Buzz are pushing the boundaries of editorial design through innovative materials, illustration, and typographic experimentation. The piece celebrates the creative ingenuity of local designers and studios despite limited production resources.