Design cases by studio
A preview of 6 cases across 1 studio. The full collection is included with Pro.
- Editorial Design for Do 84 Book
- KesselsKramer created an 84-page book exploring the evolving potential of brands through the concept of 'do'—a brand defined by action. The publication gathers insights and visions from 12 thinkers, forming the first brand bible manual for the Do brand. It serves as both a manifesto and a creative exploration of multidimensional branding.
- Book

- Editorial Design for Do Brand Book
- KesselsKramer created '101 Things To Do', a book exploring consumer culture’s passive nature through the 'Do' brand. The publication invited young designers to create products that required user participation, encouraging co-creation and active engagement. The project gained international recognition, including coverage in the New York Times.
- Book

- Brand Campaign for Do TV
- KesselsKramer collaborated with the brand Do to explore the evolving landscape of global television. The project featured a 24-hour worldwide chat with industry figures, resulting in a brand manual that captured diverse perspectives and creative insights about the future of TV.
- Television

- Product Design and Exhibition for Do Shirt
- KesselsKramer created the Do Shirt, an oversized T-shirt designed to inspire creativity and reinterpretation. Buyers were encouraged to transform it into new uses, document their creations, and share them for a collective exhibition celebrating inventive outcomes.
- Apparel, Photograph, T-shirt

- Memory Game Design for Do
- KesselsKramer created a memory game for the 'Do' brand that explores how people recognize and recall faces. Using tightly cropped portraits on a series of cards, the project revealed how similar we appear to one another, challenging perceptions of individuality.
- Face

- Packaging Design for Do Camouflage Puzzles
- KesselsKramer collaborated with designer Jennifer Skupin to create a series of camouflage puzzles for Do, turning a reflection on war and peace into a playful, thought-provoking experience. The puzzles invite users to consider the tension between confrontation and harmony while engaging in a meditative act of play.
- Conceptual, Thoughtful, Symbolic, Tactile

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