Uncanny, the creative duo of Elliott Elder and George Muncey, developed a bespoke software to generate the pixelated world of Oneohtrix Point Never’s music video for 'D.I.S.' The project uses imagery from designer Julien Gobled’s archive to simulate environmental processes and visualise the track’s themes of degradation and renewal. The result is an experimental, generative animation that merges technology, art direction, and music in a unique audiovisual experience.
The article profiles artist Winston Hacking and his experimental animation series 'Tonermorphs', which combines clay, printing, and image transfers to create surreal, tactile moving images. Drawing from his childhood exposure to printmaking and inspired by artists like Martha Colburn and Bruce Bickford, Hacking’s work explores the tension between analog imperfection and digital control.
Australian artist Jonathan Zawada created the visual world for Mark Pritchard and Thom Yorke’s debut album Tall Tales, culminating in a surreal feature-length film. The project, developed over five years, explores themes of disorientation, technology, and human progress through psychedelic 3D landscapes and found footage. The article delves into Zawada’s conceptual process, influences, and collaboration with the musicians and Warp Records.
Creative Boom’s feature on 'WipEout Futurism: The Graphic Archives' highlights a new book by Thames & Hudson chronicling the design legacy of the cult 1995 video game WipEout. Written by Duncan Harris with art direction by Michael C Place and a foreword by Ian Anderson, the book explores The Designers Republic’s influential visual identity and its impact on gaming and graphic design culture. The article celebrates the fusion of music, design, and gameplay that made WipEout a cultural icon.
The Designers RepublicStudio BuildThames & HudsonRead-Only Memoryeditorial